First looks at chapter 10's Fight
RG-FT » Devlog
I'm planning for a shorter but memorable fight for this one, especially after the hassle that was RG-Mirfl.
Ale attacks with homing missiles (that was hard to code) and lasers (even harder. collisions don't even work for now.). It will have 2 coin attacks, "Deep Laser Burn" (shown in video) and "Open the Hunt" (what is it? I don't know.)
As for general changes, Ale's cannons have been tweaked (much smoother lookin' now!), and, when moving diagonally, carble will now move at an equal distance. Carble is also a bit faster, but the shift key slows it down. (I might need to rewrite the tutorial, now.)
Thank you for following the developpement of RG-FT!
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RG-FT
RG-FT is a bullet-hell about robots.
Status | Released |
Author | Nextop |
Genre | Shooter |
Tags | Bullet Hell, danmaku, Grayscale, Robots |
Languages | English |
Accessibility | Subtitles, High-contrast |
More posts
- RG-FT is finished and out !Jun 14, 2022
- Version 0.12.2 patch notesJun 03, 2022
- Version 0.12.1 fixesMay 30, 2022
- WHATTTTTT'S POPPINNNNNG ? Version 0.12May 27, 2022
- v0.11.1 PatchDec 01, 2021
- RG-FTv0.11 is out !Nov 16, 2021
- 13th fight progress!Oct 14, 2021
- Version 0.10 is out!Aug 02, 2021
- Infos on v0.10 (I'm still developping! Woohoo!)Jun 14, 2021
- v0.9.1 quick fixMay 10, 2021
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