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Devlog
RG-FT is finished and out !
June 14, 2022
by
Nextop
It's been three years, the game is not polished in certain places, the dialogues are sometimes horrible (looking at you, Chapter 6 and 9), and some of the tutorials are trash. But hey ! The game is fi...
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Version 0.12.2 patch notes
June 03, 2022
by
Nextop
Shameless copy and paste of Changelog.txt v0.12.2 (03/06/22): -Removed Chapter 10.5 "Sonder", it's not finished and probably never will be. -Removed Chapter 6.5 "Database", a lot of infos in it are ob...
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Version 0.12.1 fixes
May 30, 2022
by
Nextop
Putting up patches very quickly, that should be pretty surprising after the 6 month absence I've put you through. Crash fixes on most of the Exion fight and chapter 14, also fixed a long lasting bug d...
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WHATTTTTT'S POPPINNNNNG ? Version 0.12
May 27, 2022
by
Nextop
AHHH, kept you waiting, huh ? Almost 6 months. Wonderful. Second to last version, here we go ! This version contains the last chapter (with branching paths hell yeah), a reworked chapter 3 fight and d...
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v0.11.1 Patch
December 01, 2021
by
Nextop
In some fights, the game would crash upon taking damage. That's fixed now. It was a spelling mistake. Fun. You also get some new animations in this version, that were initially for v0.12, but since th...
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RG-FTv0.11 is out !
November 16, 2021
by
Nextop
I'm not that late am I ? 1 month and a half ? Meh. Quite a lot of changes on this one. On the spotlight: - Chapter 12.5 - Chapter 13 - A new core mechanic (missing a turn will make it come back faster...
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13th fight progress!
October 14, 2021
by
Nextop
Long time no see, eh? More than two months without news, sorry about that. Progress is very slow, is it because I do more complex things? Or is it because I'm lazy? Probably both. At least I'm progres...
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Version 0.10 is out!
August 02, 2021
by
Nextop
What's up? After a bit of a delay, I finally managed to get v0.10 done! I went on vacation last month. Everyone needs a bit of time on themselves. What's new? New save system! Unfortunately, v0.9.1- s...
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Infos on v0.10 (I'm still developping! Woohoo!)
June 14, 2021
by
Nextop
The old 9 lines savefile is getting waaay too limited. I'm gonna do a good encrypted json file and it's going to be great. I'll be able to store the best score on any chapter as well as every Death ID...
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v0.9.1 quick fix
May 10, 2021
by
Nextop
There was a bug where you couldn't go past chapter one (troublesome). Now fixed. I'll maybe do more quick fixes like this, feel free to report bugs!...
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Chapter 1 unskippable
May 07, 2021
by
Nextop
1
Yeah you can't go past chapter 1, silly bug on my part. Can't work right now so it'll be fixed Monday. Please use the "all files unlocked" savefiles if you want to continue the game. Sorry about that...
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v0.9 is out!
May 06, 2021
by
Nextop
What's up ? 0.9 is out, with chapter 11 and the (3D!) fight against RG-Acot ! Full details can be found in "Changes.txt", but apart from bug fixes, a nifty new inverted font and chapter 11, nothing re...
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v0.9 coming very soon! Full fight posted on video.
May 05, 2021
by
Nextop
Heyyyaaa lovely people! After a lot, a lot of work, Chapter 11 is coming along very nicely! Expect v0.9 today or tomorrow. You can see the full fight here (that 3D required a lot of work. Also don't w...
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Working on a trailer
April 22, 2021
by
Nextop
1
Yep I know I'm getting late on version 0.9 sorry about that. 2 coin attacks are already done, some attack patterns and animation too. I might as well make a trailer, to make the game more appealing. I...
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11th fight is progressing i swear don't kill me
April 08, 2021
by
Nextop
Hey all ! Progress is a bit slow, I know, I just don't have much motivation lately. The fight I want to make is quite ambitious, knowing I never did 3D. But with some Bezier Curves, I'm able to make s...
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Acot Rotat e
April 01, 2021
by
Nextop
Yeah it's April Fools so why not shitpost a little. Acot rotat e rotato faster Acot go g O can u fEel it, A c Ot ? yES FEEL TH e SPED WE HAV REAHCED MXAIMUN VLELOCIPY (Let's put the source here , for...
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Remind me to never to do 3D again.
March 24, 2021
by
Nextop
"This is a test" I thought that 3D would be fun to make. It isn't. Spent a good hour only trying to find a simplified versions of the rotation matrices. Worst part ? Sometimes the face's order is mess...
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v0.9 Mess
March 09, 2021
by
Nextop
That's a good chunk of what's coming in v0.9. This title screen is a mess. I need to stop testing new ideas on the menu. (v1.0 is not coming after v0.9, just so you know. Since the game will have 15-1...
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RG-FTv0.8 is out!
February 22, 2021
by
Nextop
1
You can check what has changed in the "Changes.txt" file, included in the download. To make it quick, I added Chapter 10 and changed chapter 1 and 2's dialogues, to make the game better. Carble's move...
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Welp images are gone.
February 21, 2021
by
Nextop
I just deleted them. Sorry 'bout that. Maybe they were gone since a long time ago? Who knows. I'm replacing them anyway. How do you accidentaly delete photos of your own game, you might ask? It's easi...
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First looks at chapter 10's Fight
February 08, 2021
by
Nextop
Enjoy! I'm planning for a shorter but memorable fight for this one, especially after the hassle that was RG-Mirfl. Ale attacks with homing missiles (that was hard to code) and lasers (even harder. col...
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Chapter 10's Character Teaser
February 02, 2021
by
Nextop
Their designs are likely to be tweaked down the line, but eh. Meet the hunters Ale, Regular, Tamh and Ord in Chapter 10, "Wrong Season"! (I feel like my pixel art is getting worse. I'll get over it.)...
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A bit of trivia
January 30, 2021
by
Nextop
Chapter 10 is coming along, so what do you say about a bit of trivia, to pass time? Most character names are puns, in Frenglish, a mix of French and English. J'ai déjà dis que j'étais français? Ba...
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Chapter 10's developpement has started.
January 27, 2021
by
Nextop
Chapter 10 "Wrong Season" is currently in developpement, as the storyline is pretty much done in my head. (keep in mind, RG-FT will have 15 Chapters, not counting the extras)...
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Chapter 1 & 2 Dialogues changed
January 25, 2021
by
Nextop
Chapter 1 & 2 are now a lot longer (the fight remains unchanged for now) The way dialogues are are stored changed to, instead of a long list, it's now a long string, cut by | characters (the icon the...
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